# Babble voice samples — offline renders of the M5 system Rendered through the real scheduler + formant phoneme synth (the same pure code the client runs), mixed offline. Deterministic: these exact takes are what every client hears for the same line + voice. ## Same line, four derived voices `voice-alice/bruno/cleo/dax.opus` — "Hello traveler! Care to trade, or are you just passing through?" Voices derived purely from the identity hash (no stored data): differing base pitch (130–270 Hz), jitter, rate, formant width. ## Intonation demo (one voice, cleo) - `intonation-statement.opus` — "We found the door." (falls) - `intonation-question.opus` — "We found the door?" (rises) - `intonation-exclaim.opus` — "We found the door!" (lifted + quicker) ## Parameter extremes (manual overrides, sanitized) - `voice-tiny-quick.opus` — basePitch 340, rate 11, formant 1.35 — a small quick creature. - `voice-huge-slow.opus` — basePitch 75, rate 3.5, formant 0.72, roughness 0.8 — something large. - `voice-everychar.opus` — cadence 1 (every-char blips, the busiest setting; derived player voices pin cadence 0 = syllables-only). In-game: Settings → Voice Preview plays your own derived voice; emotes babble stock phrases; entities speak via the server Speak hook.