# Swamp Lanternmarsh v3b — The Foxfire Canon (B♭-pentatonic bell tag)

`swamp-lanternmarsh-v3b` — levels: `calm.mp3` · `activity1.mp3` · `activity2.mp3` · `danger1.mp3` · `danger2.mp3`

Take B is the BOLDER reading of Lantern Marsh: a foxfire BELL CANON. Where a faithful take scatters sparks at random, this take makes the mischief literal counterpoint — the bed (ch0-3) is two caveCelesta voices playing tag across the stereo field: a spark fires hard-LEFT and its answer comes back hard-RIGHT a fifth up two beats later (the crystal-lumen home bell-canon gesture, transposeDegrees(+4)), over a warm pad floor and a lazy sub. Idle is watching the lights answer each other. FOXFIRE instance (§7.4): the pentatonic snap rounds the 7-flicker into a 6 (softer, rounder lights), and the canon answers at the fifth like the home statement, in B♭ major pentatonic mischief. Activity L1 (ch4-5) is the mischievous pent PLUCK: it IMITATES the canon cell (a slow 5-6-8 glint) then RUNS AHEAD in tighter pentatonic cells the bells can't keep up with (the brief's 'imitates then outruns them'), with a soft-pluck shadow. Activity L2 (ch6-7) ADDS NEW material, not volume: a THIRD bell echo-trail on glassBell (the FOXFIRE cell answered a further fifth up — the canon multiplying as the lights gather) AND a struckPiano counter-voice (tone WARM — intimate dusk magic, not the bright extreme) tracing the chord roots and thirds underneath. Danger is SUBTRACTIVE per §3.7 and a real encounter per correction 2, at a faster section tempo (88 -> 104). Danger L1 (ch8-9) is the canon gone apprehensive: the warm bells are GONE, a low kick heartbeat and a dark B♭ pedal arrive where the warmth used to be, and the one bell left pings low and unanswered — real unease, the path going soft, NOT near-silence. Danger L2 (ch10-11) is active flee, a genuine intensity jump: the full kit crashes in (a galloping doubled kick, a driving shaker on the offbeats, hat-tick motion) while the lanterns go OUT one by one — high glassBell pings that flare and fail into the pulse (the last light's answer never arrives). New rhythmic material and higher density, NOT danger1 with the fader up. Dread is abstract — register stripped of warmth, density, the canon failing — never chromatic darkening and never a literal water/insect/nightfall foley (those are the game's SFX + ambient soundscape, not the score). Fully diatonic B♭ major pentatonic throughout.
