# Meadow Firstbloom v3b — Bright Kinetic House (the floor drops)

`meadow-firstbloom-v3b` — levels: `calm.mp3` · `activity1.mp3` · `activity2.mp3` · `danger1.mp3` · `danger2.mp3`

Take B is the BOLDER reading of the row's 'bright kinetic HOUSE' style: where the faithful take stays pad-led and gentle, this one commits to a full four-on-the-floor house engine that DROPS when you move. The bed re-grooves per section (the overworld-v3d device): calm = expectant idle (breathing high pads + a soft pulsing sub + an occasional glassBell glint, NO kick — the floor before the bloom); activity = the SAME bed channels carry a four-on-the-floor kick + a skipping octave-pumping sub bassline + an offbeat house hat (the shuffle) — standing still in activity already grooves. G lydian throughout (G A B C# D E F#); the only color is the lydian #4 (C#) leaned by the lead, the brief's named lean, NOT chromaticism. FOXFIRE instance (home crystal-lumen): the glint cell is the skipping pluck head and is ANSWERED AT THE FIFTH by a glassBell canon in L2 — blossoms opening and echoing. Activity L1 (ch4-5) = the skipping pluck melody (FOXFIRE head + #4 skips) + a soft-pluck echo. Activity L2 (ch6-7) ADDS NEW MATERIAL not volume: an eager house pluck-arp undercurrent AND the glassBell bell-canon at the fifth. Danger (faster section tempo, 132) is a stirred swarm with NO darkness: danger1 (ch8-9) = the activity tune gone apprehensive — a pitched swarm-HUM (saw buzz, mid register, no low/dark drone) swelling per phrase + hollow off-grid crack-ticks (real unease, not near-silence). danger2 (ch10-11) = a genuine intensity jump, the swarm BOILING OVER: the full kit crashes in (a driving four-on-the-floor danger kick + a backbeat clap) plus a shaker tremolo and a crackTick lattice that tightens quarter->eighth->sixteenth through each pattern — new rhythmic material + the faster tempo, NOT danger1 louder. Buoyant everywhere; the menace is density + tempo + the buzz, never a chromatic darkening and never a foley of the swarm. Piano-free take (the lead is the row's skipping pluck), so no struckPiano needed; all noise is struck percussion (kick/hat/shaker/crackTick one-shots), no looped noise bed.
