# Music v2 — the full fork-model catalog (2026-06-12)

All 43 songs on contract v2: every track is a ramp with a fork — a
shared minimal calm base, then thematic activity and danger ladders
that add depth and may change tempo. Per song:

- `calm.opus` — the calm section, bed only. The fishable/readable
  state; channels above the bed are empty by authoring.
- `activity2.opus` — the activity section at full ladder (L1 melody +
  L2 counterlines/drive).
- `danger2.opus` — the danger section at full ladder ("it's here";
  in-game the director ramps L1→L2 and the section may run at its own
  tempo — listen for tempo shifts vs calm).

(`menu` is a legal calm-only degenerate — one file.)

This supersedes `../music-drafts/` (v1 stack renders, kept for
comparison). Catalog-wide changes since v1, from the owner's review:
zero sustained-noise beds (composed events/pitched air instead),
celesta register discipline (high only in fast/upbeat songs), danger
that means something per environment, motif statements developed
rather than quoted. Spec: docs/music-environments.md; sweep:
docs/music-sweep-2026-06.md.

Suggested first listens:
- `ocean-sailing` — the flagship: calm deck → travel melody →
  storm at 112 BPM.
- `caves-vaulted` + `crystal-lumen` — the two underground-replacement
  candidates, both re-seated low.
- `rift-descent` — danger SLOWS (72→64): dread by deceleration.
- `meadow-firstbloom` — danger with no darkness: a bee swarm at 126.
- `windcaves-still` — the silence piece; calm is most of the music.
